Developed Nightwolf's Hawk for use in Mortal Kombat 11. Created all from scratch, starting with a temporary mesh and final skeleton passed off to animation department. In tandem with animation, the mesh would be sculpted, retopologized, skinned, and textured. Once complete, the asset would be integrated in-game.
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Rendered in Game and Marmoset Toolbag 3 - Viewer at the Bottom!
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